![]() ![]() Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. ![]() In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character’s stride or alter its motion genre. Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene. – Stretches, squatting, and hip rotation made simple by moving the hip bone. – Easy-locking feet and hands for unlimited motion possibilities. – Position character end effectors for precise IK interaction. – Keep or Flip Joint Bend Direction during animation editing. – Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. ![]() – Intuitive pose-to-pose editing without switching IK and FK modes. – One transform timeline track can keep End Effector Constraints and it’s Effective Range. – Set keys only to Selected Body Parts, or to Full Body motion layers. ![]()
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